
Armed with heavy retractable weaponry including four laser cannons, two quad laser cannon turrets and a proton torpedo launcher, the Gozanti was more than a match for casual pirates using second rate tech and retrofitted transports. Well-armored, these vessels were notoriously difficult to board, much to the consternation of many a space pirate, and were equipped with unusually heavy armor and hull bracing. Ultimately, the Rebellion deployed Gozantis as escort vessels, in line with their original design, and as capital ships in times of desperate need.

With difficulty, better performance could be coaxed out of the vessel, as many were refurbished into capable warships by the resource strapped Rebellion during the Galactic Civil War - with Rebellion engineers bringing many up to a level that allowed them to operate with respectable effectiveness in modern combat. And, though the ship was used by many independent organizations, including Hutts and a number of crime lords, it was never used in a direct act of piracy. įirst produced during the Old Republic, the ship was made intentionally slow to prove to Republic Inspectors that the ship couldn't be used as a pirate vessel. ĭesigned by the Corellian Engineering Corporation, few were actually built by CEC instead, the design was leased to numerous other companies for construction, notably Gallofree Yards, Inc. And the team, who is entering a transport ship, should be able to shoot or something to support other player, who are trying to enter the transporter, when they are already inside.Powerful and reliable, the Gozanti was described as a flying fortress, being built for durability and firepower over cargo capacity and speed. Of course the galactic Republic has something similar.Īnyway, you did a good job on Geonosis, but sometimes a I get out of boundaries countdown, when I try alternative routes. And the Star Fighters could destroy some parts of the capital ships from outside, so the intruder are unlocking new routes to the generator That would be awesome. (The command post could be captured by CIS back and the battle would go back to the planet.) now the Republic commando has to destroy the generator to destroy the Droid control ship.

When the transporter landed, the galactic Republic could get a two a 'base' and a command post. So we could fight on the ground and after a team captured the command post and gained enough points, we would go into the transporter and flying manually to the Droid control ship, while other star fighter support us. You maybe have to do a Droid control ship. They are two separate maps, yes, but you will reuse them on every other map with capital ships.
